System Architectures

System Communcation Status
~External: The system can only communicate externally. Texting, writing, etc.
~Internal: The system can only communicate on the inside. Thoughts, headspace, etc.
~Mixed: The system can communicate externally and internally.
~Neither: The system cannot communicate.

Headspace Access Status
~Full Access: Anyone in the system may enter/view headspace.
~Mixed Access: Some headmates can enter/view the headspace, while others cannot.
~Specific Access: Important headmates have access to headspace.
~No Access: Nobody in the system has access to the headspace, either because they do not have one or for other reasons.

Fronting Access Status
~Random: There is no control over who fronts, and no active triggers.
~Active Triggers: Lack of complete control, but not completely random. There are outside and inside triggers that can cause headmates to switch.
~Controlled: There may or may not be triggers, but the system can choose who fronts and when. Usually decided by a System Manager, Gatekeeper, etc.

Memory Access Status
~Random: No control over who has memories, no erasing, trauma holders, anything like that. It's absolutely random who has what memories. Not everyone has the memories.
~Mixed Access: Not completely random, but specific roles naturally have memories while others do not. There is no control over erasing memories, transferring memories, etc.
~Controlled: Certain headmates have the ability to control who has what memories. This includes erasing and transferring.
~Anarchy: Everyone holds the memories.
~Periempiric: No memories without an external conscious level.

Layers
~1 Layer/Headspace: There is only one layer/headspace, usually inhabited by one system. This is not absolute, however, as several subsystems can reside in one layer as well.
~2 + Layers/Headspaces: Very unlikely to have several layers with only one system. It is much more likely you have 1+ subsystems.

Headmates Count

~Gemini System: A system of 2.
~Decanumeran: A system of at least 10 headmates.
~Paucinumeren: A system with 20 or less members.
~Pentacontian: A system of at least 50 headmates.
~Polyfragmented: A 100+ member system, that has lots of fragments.
~Polymultiple: Another 100+ member system, usually has many layers and there's a disrupt in communication. All headmates are multiple.
~Polymedian: Again, 100+ headmates with many layers and a disruption in communication, but instead of multiple, they are all median.
~Hypernumeren: A system with 1,000+ headmates.
~Polyfractal: A system of 10,000+ members.

Knowledge Access
~Random: There is no control over who has what knowledge, but not everyone has it.

( Made with Carrd )